// WaitServer.cpp : implementation file
//

#include "stdafx.h"
#include "isismarc.h"
#include "WaitServer.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWaitServer dialog


CWaitServer::CWaitServer(CWnd* pParent /*=NULL*/)
	: CDialog(CWaitServer::IDD, pParent)
{
	//{{AFX_DATA_INIT(CWaitServer)
	m_Legend = _T("");
	//}}AFX_DATA_INIT
}


void CWaitServer::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CWaitServer)
	DDX_Text(pDX, IDC_LEGEND, m_Legend);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CWaitServer, CDialog)
	//{{AFX_MSG_MAP(CWaitServer)
	ON_WM_CANCELMODE()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWaitServer message handlers


BOOL CWaitServer::OnInitDialog() 
{
	CDialog::OnInitDialog();
	CenterWindow();
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CWaitServer::OnCancelMode() 
{
	//CDialog::OnCancelMode();
	
	// TODO: Add your message handler code here
	
}

void CWaitServer::SetLegend(CString leyenda)
{
	m_Legend = leyenda;

}
